Sorare
Building "Shards" a prospective gamified crafting feature for Sorare Rivals
As part of a recruitment process for Sorare, one of the leading football fantasy game unicorn/scale-up, I worked on a custom practical case to showcase my gamification expertise (48H).
My roles
📱 Product Design
📲 Hifi Prototyping
🎮 Gamification
Sorare
Building "Shards" a prospective gamified crafting feature for Sorare Rivals
As part of a recruitment process for Sorare, one of the leading football fantasy game unicorn/scale-up, I worked on a custom practical case to showcase my gamification expertise (48H).
My roles
📱 Product Design
📲 Hifi Prototyping
🎮 Gamification
Sorare
Building "Shards" a prospective gamified crafting feature for Sorare Rivals
As part of a recruitment process for Sorare, one of the leading football fantasy game unicorn/scale-up, I worked on a custom practical case to showcase my gamification expertise (48H).
My roles
📱 Product Design
📲 Hifi Prototyping
🎮 Gamification
Design
Overview
Putting my gamification expertise to fruition with a gamified crafting mechanics in 48H.
Showcasing my gamification expertise with a crafting game mechanics built under 48H
After having discussed with the recruiter @Sorare who sought my expertise in gamification was relevant, and who got interested in a feature I built from scratch for another company, Tailor, I was asked to work on a similar gamified feature called "Shards" for Sorare. I had 48h to built this feature and integrate it to the Sorare Rivals ecosystem.
After having discussed with the recruiter @Sorare who thought my expertise with gamification was relevant and who got interested in a feature I built from scratch for another company, Tailor, I was asked to work on a similar gamified feature called "Shards". I was given 48h to built this feature and integrate it to the Sorare Rivals ecosystem (a casual mobile game that "augments" live football matches: players can pick their favourite team, 5 players amongst this team, a tactic, and will get rewarded in-game based on their choices and the match final result/player performances).
I led a strong lean UX/UI approach, with a focus on casual gamification. Key challenges included finding a way to introduce this feature in the current navigation, enabling meaningful touchpoints, working on catchy and informative empty states, while also implementing some gamification best practices (working with scarcity, lootboxes, adding some FOMO when needed, working on contextual tutorials and micro-interaction to convey complex concepts).
I led a strong lean UX/UI approach, with a focus on casual gamification. Key challenges included finding a way to introduce this feature in the current navigation, enabling meaningful touchpoints, working on catchy and informative empty states, while also implementing some gamification best practices (working with scarcity, lootboxes, adding some ethical FOMO when needed, while working on contextual tutorials and micro-interaction to convey complex concepts).
Hifi Prototype
This prototype was built as a demo, with a strong emphasis on concept rather than full systemization. I was given some assets that I realized needed a bit of work to be fully usable to built the UI appropriately. Some Figma hacks were also used to deliver within the allocated timeframe such as using GIF or other animation tricks. My purpose was to "sell" the concept rather than work towards a perfect implementation. Did you say hacker? Yes probably when it's needed! Design comes first!
This prototype was built for demo purposes, with a strong emphasis on concept rather than full systemization. I was given some assets that needed a bit of work to be fully usable to built the UI appropriately. Some Figma hacks were also used to deliver within the allocated timeframe such as using GIF or other animation tricks. My purpose was to "sell" the concept rather than work towards a perfect implementation. Did you say hacker? Yes probably when it's needed! Design comes first!
Design
Overview
Putting my gamification expertise to fruition with a gamified crafting mechanics in 48H.
After having discussed with the recruiter @Sorare who sought my expertise in gamification was relevant, and who got interested in a feature I built from scratch for another company, Tailor, I was asked to work on a similar gamified feature called "Shards" for Sorare. I had 48h to built this feature and integrate it to the Sorare Rivals ecosystem.
I led a strong lean UX/UI approach, with a focus on casual gamification. Key challenges included finding a way to introduce this feature in the current navigation, enabling meaningful touchpoints, working on catchy and informative empty states, while also implementing some gamification best practices (working with scarcity, lootboxes, adding some FOMO when needed, working on contextual tutorials and micro-interaction to convey complex concepts).
Hifi Prototype
This prototype was built as a demo, with a strong emphasis on concept rather than full systemization. I was given some assets that I realized needed a bit of work to be fully usable to built the UI appropriately. Some Figma hacks were also used to deliver within the allocated timeframe such as using GIF or other animation tricks. My purpose was to "sell" the concept rather than work towards a perfect implementation. Did you say hacker? Yes probably when it's needed! Design comes first!
Design
Overview
Putting my gamification expertise to fruition with a gamified crafting mechanics in 48H.
After having discussed with the recruiter @Sorare who sought my expertise in gamification was relevant, and who got interested in a feature I built from scratch for another company, Tailor, I was asked to work on a similar gamified feature called "Shards" for Sorare. I had 48h to built this feature and integrate it to the Sorare Rivals ecosystem.
I led a strong lean UX/UI approach, with a focus on casual gamification. Key challenges included finding a way to introduce this feature in the current navigation, enabling meaningful touchpoints, working on catchy and informative empty states, while also implementing some gamification best practices (working with scarcity, lootboxes, adding some FOMO when needed, working on contextual tutorials and micro-interaction to convey complex concepts).
Hifi Prototype
This prototype was built as a demo, with a strong emphasis on concept rather than full systemization. I was given some assets that I realized needed a bit of work to be fully usable to built the UI appropriately. Some Figma hacks were also used to deliver within the allocated timeframe such as using GIF or other animation tricks. My purpose was to "sell" the concept rather than work towards a perfect implementation. Did you say hacker? Yes probably when it's needed! Design comes first!

Browse more product & UX/UI use cases
Expertises utilized
🪄 360° Product Design
™️ Branding
🔍 Lean UXR
📲 Hifi Prototyping
🚀 Delivery
🧑💻 Advanced UI Design
⚙️ Design Systems
🎮 Gamification Design

Browse more product & UX/UI use cases
Expertises utilized
🪄 360° Product Design
™️ Branding
🔍 Lean UXR
📲 Hifi Prototyping
🚀 Delivery
🧑💻 Advanced UI Design
⚙️ Design Systems
🎮 Gamification Design

Browse more product & UX/UI use cases
Expertises utilized
🪄 360° Product Design
™️ Branding
🔍 Lean UXR
📲 Hifi Prototyping
🚀 Delivery
🧑💻 Advanced UI Design
⚙️ Design Systems
🎮 Gamification Design

Browse more product & UX/UI use cases
Expertises utilized
🪄 360° Product Design
™️ Branding
🔍 Lean UXR
📲 Hifi Prototyping
🚀 Delivery
🧑💻 Advanced UI Design
⚙️ Design Systems
🎮 Gamification Design

Browse more product & UX/UI use cases
What I did
🪄 360° Product Design
™️ Branding
🔍 Lean UXR
📲 Hifi Prototyping
🚀 Delivery
🧑💻 Advanced UI Design
⚙️ Design Systems
🎮 Gamification Design

Let’s dig up the outline of your project
Hit me up directly on Linkedin
or via e-mail and we shall see whether we can howl together!

Let’s dig up the outline of your project
Hit me up directly on Linkedin
or via e-mail and we shall see whether we can howl together!

Let’s dig up the outline of your project
Hit me up directly on Linkedin
or via e-mail and we shall see whether we can howl together!

Let’s dig up the outline of your project
Hit me up directly on Linkedin
or via e-mail and we shall see whether we can howl together!

Let’s dig up the outline of your project
Hit me up directly on Linkedin
or via e-mail and we shall see whether we can howl together!